XposeCraft  1.0.1-rc1
Developer API
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123456]
 ▼NPlugins
 ▼NEditor
 ►NJetBrains
 ▼NXposeCraft
 ▼NCollections
 CSerializableDictionary1Represents a generic collection of key/value pairs
 CSerializableDictionary2Represents a generic collection of key/value pairs
 ►CSerializableDictionary3Represents a generic collection of key/value pairs
 ▼NCore
 ►NFaction
 ►NFog_Of_War
 ►NGrids
 ►NMisc
 ►NRequired
 ►NResources
 ▼NGame
 ►NActors
 ►NControl
 ►NEnums
 ►NHelpers
 CArgumentsDescription of a Game Event occurrence
 CBotRunnerConfiguration for running your Bot
 CBotScriptCommon parent class for custom robot scripts, which adds hot-swap functionality
 CGameEventEvent registered in the game system of events, triggering its anonymous function on GameEventType game event occurrence
 CPathPath between two Positions that uses pathfinding mainly for length comparison purposes
 CPositionMap position defined by X and Y coordinates
 ▼NGameInternal
 ►NHelpers
 ►CGameManager
 CGameTestRunner
 CLog
 ►CPlayerData structures that make up the Model of a Player used within a game
 ▼NInspector
 CDictionaryDrawerTo use, inherit this generic class to a non-generic version (no need to be public) and annotate [CustomPropertyDrawer(typeof(MyDictionary))] where MyDictionary is the name of non-generic dictionary
 CReadOnlyAttribute
 CReadOnlyDrawer
 CRegisteredEventsDictionaryDrawer
 ▼NRTS
 CFactionEditor
 CUGridEditor
 CUGridFindPoint
 ▼NStandard_Assets
 ►NGeneral_Scripts
 ►NUtility_Scripts
 ▼NUI
 ►NCamera
 ►NCursor
 ►NMenu
 ►NMiniMap
 ▼NUnityWorkarounds
 ►NDownloaded
 CBuildProjectUnity cannot build a project with specific scenes directly from the console without a helper method like this
 CMenuItemsPlayer's interface with the Game