Here is a list of all class members with links to the classes they belong to:
- i -
- i()
: XposeCraft.GameInternal.Log
- idleAudio
: XposeCraft.Core.Required.SAnimSounds
, XposeCraft.Core.Required.SBuildingAnim
- image
: XposeCraft.Core.Faction.HealthElement
, XposeCraft.Core.Required.MiniMapElement
, XposeCraft.Core.Required.SGUI
- increment
: XposeCraft.Core.Grids.DelayScript
- index
: XposeCraft.Core.Faction.Buildings.BuildingController
, XposeCraft.Core.Grids.GridPoint
, XposeCraft.Core.Grids.UGrid
, XposeCraft.Core.Required.APath
, XposeCraft.Core.Required.Effects
, XposeCraft.Core.Required.HeapElement
, XposeCraft.Core.Required.ProduceTech
, XposeCraft.Core.Required.ResourceG
, XposeCraft.Core.Required.TechEffect
- index1
: XposeCraft.Core.Faction.Buildings.BuildingController
, XposeCraft.Core.Required.Effects
- indexChanged
: XposeCraft.Core.Misc.BinaryTreeTest
- indexToAdd
: XposeCraft.Core.Misc.BinaryTreeTest
- Initialize()
: XposeCraft.Game.Actors.Actor
, XposeCraft.Game.Actors.Buildings.Building
, XposeCraft.Game.Actors.Units.Unit
- InitializeGrid()
: XposeCraft.Core.Required.APath
- InRange()
: XposeCraft.Core.Required.SWeapon
- Instance
: XposeCraft.GameInternal.GameManager
- InstantiateFinishedBuilding()
: XposeCraft.GameInternal.Helpers.BuildingHelper
- InstantiateProgressBuilding()
: XposeCraft.GameInternal.Helpers.BuildingHelper
- InstantiateUnit()
: XposeCraft.GameInternal.Helpers.UnitHelper
- IsAttackMove
: XposeCraft.Core.Faction.Units.UnitController
- IsAvailable()
: XposeCraft.Game.Position
- IsFogUncovered()
: XposeCraft.Game.Position
- IsReadOnly
: XposeCraft.Collections.SerializableDictionary1< TKey, TValue >
, XposeCraft.Collections.SerializableDictionary3< TKey, TValue >
- IsRegistered
: XposeCraft.Game.GameEvent
- isStatic
: XposeCraft.UI.MiniMap.MiniMapSignal
- IsValidLocation()
: XposeCraft.Core.Grids.UGrid
- IsValidPlacement()
: XposeCraft.Game.Position
, XposeCraft.GameInternal.Helpers.BuildingHelper