XposeCraft
1.0.1-rc1
Public API for Arena Gameplay
Here is a list of all class members with links to the classes they belong to:
- a -
ActionQueue :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
After() :
XposeCraft.Game.Control.UnitActionQueue
Arguments() :
XposeCraft.Game.Arguments
Attack() :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
,
XposeCraft.Game.Control.GameActions.Attack
AttackMove() :
XposeCraft.Game.Control.GameActions.AttackMove
AttackMoveTo() :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
- b -
Back :
XposeCraft.Game.Enums.PlaceType
BuildingController :
XposeCraft.Game.Actors.Buildings.Building
- c -
CanNowProduceUnit() :
XposeCraft.Game.Actors.Buildings.BaseCenter
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IUnitProduction
,
XposeCraft.Game.Actors.Buildings.NubianArmory
Center :
XposeCraft.Game.Enums.PlaceType
ClosestEmptySpaceTo() :
XposeCraft.Game.Helpers.BuildingHelper
ConstructionProgress :
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IBuilding
CreateBuilding() :
XposeCraft.Game.Actors.Units.Worker
CurrentlyAfterHotswap :
XposeCraft.Game.BotRunner
CustomFunction() :
XposeCraft.Game.Control.GameActions.CustomFunction
CustomFunctionDelegate() :
XposeCraft.Game.Control.GameActions.CustomFunction
- d -
Dead :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
Destroyed :
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IBuilding
- e -
EnemyBase :
XposeCraft.Game.Enums.PlaceType
EnemyBuildings :
XposeCraft.Game.Arguments
EnemyUnits :
XposeCraft.Game.Arguments
Equals() :
XposeCraft.Game.Position
ExceptionOnDeadUnitAction :
XposeCraft.Game.Control.UnitActionQueue
Exhausted :
XposeCraft.Game.Actors.Resources.IResource
,
XposeCraft.Game.Actors.Resources.Resource
- f -
FindNearestAvailable() :
XposeCraft.Game.Position
FinishBuiding() :
XposeCraft.Game.Actors.Units.Worker
Finished :
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IBuilding
ForEach< TActor, TFromActor >() :
XposeCraft.Game.Helpers.ActorHelper< TForActorHelper >
ForEachAction< in TActor >() :
XposeCraft.Game.Helpers.ActorHelper< TForActorHelper >
From :
XposeCraft.Game.Path
Front :
XposeCraft.Game.Enums.PlaceType
- g -
GameObject :
XposeCraft.Game.Actors.Actor
Gathering :
XposeCraft.Game.Actors.Units.Worker
,
XposeCraft.Game.Control.GameActions.GatherResource
GatherResource() :
XposeCraft.Game.Control.GameActions.GatherResource
GetHashCode() :
XposeCraft.Game.Position
GetMyBuildings< TBuilding >() :
XposeCraft.Game.Helpers.BuildingHelper
GetMyBuildingsAsList< TBuilding >() :
XposeCraft.Game.Helpers.BuildingHelper
GetMyUnits< TUnit >() :
XposeCraft.Game.Helpers.UnitHelper
GetMyUnitsAsList< TUnit >() :
XposeCraft.Game.Helpers.UnitHelper
GetNearestMineralTo() :
XposeCraft.Game.Helpers.ResourceHelper
GetNearestResourceTo< TResource >() :
XposeCraft.Game.Helpers.ResourceHelper
GetResources< TResource >() :
XposeCraft.Game.Helpers.ResourceHelper
GetResourcesAsList< TResource >() :
XposeCraft.Game.Helpers.ResourceHelper
GetResourcesNearBase< TResource >() :
XposeCraft.Game.Helpers.ResourceHelper
GetVisibleEnemyBuildings< TBuilding >() :
XposeCraft.Game.Helpers.BuildingHelper
GetVisibleEnemyBuildingsAsList< TBuilding >() :
XposeCraft.Game.Helpers.BuildingHelper
GetVisibleEnemyUnits< TUnit >() :
XposeCraft.Game.Helpers.UnitHelper
GetVisibleEnemyUnitsAsList< TUnit >() :
XposeCraft.Game.Helpers.UnitHelper
- h -
Health :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
HotSwap :
XposeCraft.Game.BotRunner
- i -
Initialize() :
XposeCraft.Game.Actors.Actor
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Units.Unit
IsAvailable() :
XposeCraft.Game.Position
IsFogUncovered() :
XposeCraft.Game.Position
IsRegistered :
XposeCraft.Game.GameEvent
IsValidPlacement() :
XposeCraft.Game.Position
- l -
Left :
XposeCraft.Game.Enums.PlaceType
Length :
XposeCraft.Game.Path
Location :
XposeCraft.Game.Position
Log() :
XposeCraft.Game.BotRunner
- m -
MaxHealth :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
Minerals :
XposeCraft.Game.Arguments
Move() :
XposeCraft.Game.Control.GameActions.Move
MoveTo() :
XposeCraft.Game.Actors.Units.IUnit
,
XposeCraft.Game.Actors.Units.Unit
MyBase :
XposeCraft.Game.Enums.PlaceType
MyBuilding :
XposeCraft.Game.Arguments
MyUnit :
XposeCraft.Game.Arguments
- n -
NotEnoughResourcesException() :
XposeCraft.Game.Actors.Resources.NotEnoughResourcesException
- o -
operator!=() :
XposeCraft.Game.Position
operator<() :
XposeCraft.Game.Path
operator<=() :
XposeCraft.Game.Path
operator==() :
XposeCraft.Game.Position
operator>() :
XposeCraft.Game.Path
operator>=() :
XposeCraft.Game.Path
Ownership :
XposeCraft.Game.Actors.Actor
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.IActor
,
XposeCraft.Game.Actors.Resources.Resource
,
XposeCraft.Game.Actors.Units.Unit
- p -
Path() :
XposeCraft.Game.Path
PathFrom() :
XposeCraft.Game.Position
PlaceType() :
XposeCraft.Game.Enums.PlaceType
PointLocation :
XposeCraft.Game.Position
PointLocations :
XposeCraft.Game.Path
Position :
XposeCraft.Game.Actors.Actor
,
XposeCraft.Game.Actors.IActor
,
XposeCraft.Game.Position
ProduceUnit() :
XposeCraft.Game.Actors.Buildings.BaseCenter
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IUnitProduction
,
XposeCraft.Game.Actors.Buildings.NubianArmory
- q -
QueueCount :
XposeCraft.Game.Control.UnitActionQueue
QueuedUnits :
XposeCraft.Game.Actors.Buildings.BaseCenter
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IUnitProduction
,
XposeCraft.Game.Actors.Buildings.NubianArmory
QueueLimit :
XposeCraft.Game.Actors.Buildings.BaseCenter
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IUnitProduction
,
XposeCraft.Game.Actors.Buildings.NubianArmory
- r -
Register() :
XposeCraft.Game.GameEvent
ResourceExhaustedException() :
XposeCraft.Game.Actors.Resources.ResourceExhaustedException
Right :
XposeCraft.Game.Enums.PlaceType
- s -
SendGather() :
XposeCraft.Game.Actors.Units.Worker
SpawnPosition :
XposeCraft.Game.Actors.Buildings.BaseCenter
SpawnPositionName :
XposeCraft.Game.Actors.Buildings.BaseCenter
Speed :
XposeCraft.Game.BotRunner
StringMap :
XposeCraft.Game.Arguments
SupportsUnitProduction :
XposeCraft.Game.Actors.Buildings.BaseCenter
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.Buildings.IUnitProduction
,
XposeCraft.Game.Actors.Buildings.NubianArmory
- t -
Target :
XposeCraft.Game.Control.GameActions.Attack
ThisGameEvent :
XposeCraft.Game.Arguments
To :
XposeCraft.Game.Path
Tutorial :
XposeCraft.Game.BotRunner
Type :
XposeCraft.Game.GameEvent
- u -
UnderRampLeft :
XposeCraft.Game.Enums.PlaceType
UnderRampRight :
XposeCraft.Game.Enums.PlaceType
UnitActionQueue() :
XposeCraft.Game.Control.UnitActionQueue
UnitController :
XposeCraft.Game.Actors.Units.Unit
UnitDeadException() :
XposeCraft.Game.Control.GameActions.UnitDeadException
UnitProductionException() :
XposeCraft.Game.Actors.Buildings.UnitProductionException
UnregisterEvent() :
XposeCraft.Game.GameEvent
- v -
Visible :
XposeCraft.Game.Actors.Actor
,
XposeCraft.Game.Actors.Buildings.Building
,
XposeCraft.Game.Actors.IActor
,
XposeCraft.Game.Actors.Resources.Resource
,
XposeCraft.Game.Actors.Units.Unit
- w -
WaitForActionsOf() :
XposeCraft.Game.Control.GameActions.WaitForActionsOf
Where :
XposeCraft.Game.Control.GameActions.AttackMove
- x -
X :
XposeCraft.Game.Position
- y -
Y :
XposeCraft.Game.Position
Generated on Wed Jun 14 2017 16:00:32 for XposeCraft by
1.8.13